![]() ![]() At 10th level, a character is hit by 6 attacks, all of which deal 7 points of damage. This renders partial resistance more powerful than regular resistance in certain contexts. Instead, the aasimar receives visions, prophecies, and feelings. As such, the guidance is not a direct command or a simple spoken word. That being-usually a devaprovides guidance to the aasimar, though this connection functions only in dreams. ![]() An aasimar, except for one who has turned to evil, has a link to an angelic being. ![]() 5th Edition submitted 3 years ago by TaedW DM I've been running an Aasimar character using what was presented in the DMG. 5e Aasimar race from the DMG and their uninspired darkvision. Re: Are Volo's Aasimar OP? Originally Posted by MaxWilson Polls suggest that most DMs like to use their adventuring budget in larger chunks: 1-3 fights is substantially more common than 6, while still eating up most or all of an adventuring day's budget. ![]()
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